![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwyzrDBhisNMYU8svZmkH4q0x4VhGzO7_e45m54za2LZbbM0qupLqoHtWTDnIWfTtRuNMZCrXk3DDTMUVNMRltaDWKxIzt28kygHZZCvB29tEbMcKnIImP04nWMD5jNFyQD7WWRnZUCz0/s400/Character+Design+for+Digital+FX.jpg)
Time - 2 ~ 7PM
Tuition - $120
This Saturday, Christian Alzmann will be demoing his design work flow for creating digital characters and creatures in life action films. A mix of techniques such as traditional thumbnail sketching, 3D modeling with Sculptris, Lighting in Modo, and finishing off the painting in Photoshop will be demonstrated in the workshop.
This is a great event for any character and creature designers who want to get into film character design. Or for anyone that is a huge fan of ILM and how they create their digital magic.
Sign up soon as the spaces are limited. Hope to see you there~!!
Best,
Kevin
*** Update - Here are some photos and demo images from Christian's workshop. Enjoy~!! ***
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUSlnFIPCkAwpVxe_7mLaJejE1YP8L6o9Vrqjd9XxWITCyYBaVAf8-YruOLrSZ9JCql8owxAbupP4hsd5YLIvmsAD3vZEgd5zTE_b1XIB5Z9Zh19fxjRLplr8z_0MpiscdbpmmNdEX__0/s400/Character+Design+for+Digital+FX+with+Christian+Alzmann+01.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMe-xUpqAFH3i7MKv-F915AJ-3GD_alMOtcfeQBchUn7Mzy3PsXqaV82VKWGwdZKrgTsDBeCDxWu38CLHulqGuTfMcfZMYhUEtz3QPq0kc4kOrixjMphLkNniW9aammjdVJnORphNXjWw/s400/Character+Design+for+Digital+FX+with+Christian+Alzmann+02.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoBuOEmNqQ4zQW4ri8bAUfgY_Tw-0XJGAa6NiMnlXTV36jQQ8FqdaTCgEcTXbRZkTo5BpVUwLiIEW1MJiAixFE6pAFIjVSaArh8cfX9sTe9o_gvbwqh17f3iUteK41WshKmE7TWlFpWGE/s400/Character+Design+for+Digital+FX+with+Christian+Alzmann+03.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiyQtw9QfMqAk7C1_eI5bETaXtV-tbNpDyOg-KcXjYRWJIF3w1sRLdHdcHYfi8y3wVpZ1QjKq3iBKIGNlKceoXXrIDVOzEDOx-iXIgpAkBKiQpj8IVYXJB68u0yW54pSnWg37Rhp_VC3og/s400/Character+Design+for+Digital+FX+with+Christian+Alzmann+04.jpg)
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